We come at VFX from a filmmaking perspective. We're directors and storytellers first, so we engage with the narrative and visual language of every project, across feature film, episodic, commercials, and immersive experiences.
A small core team, backed by a network of specialists we actually trust. Agile by default, scaled to fit each project, so budgets land on the screen instead of in overhead.
Directing and VFX as a single craft. Tim, Matthijs, and the team step in as directors, second-unit directors, or on-set / post supervisors. We come in early, so the visual approach earns its place in the story.
We block sequences in 3D before the shoot, lock cameras and staging, and run techvis for stunts, rigs, and tricky plate work. Used well, it saves whole days on set and removes whole categories of risk from the post schedule.
Designing the visual grammar of a world before a frame is shot. Concept frames, mood, lookdev tests, and tone studies that get the whole production speaking the same visual language.
End-to-end delivery: FX simulation, CG, environments, characters, comp, integration. Houdini and Nuke at the core, scaled up through our trusted network of specialists when ambition demands it.
Offline and online editing, versioning across cuts and platforms, and end-to-end finishing through trusted partners. Coordinated alongside the VFX so creative intent survives from cut to colour to delivery.
From auteur indies to ambitious genre work. We come in as creative partners, not vendors, from concept through to final image.
Long-form series and limited episodics. Built for cinematic continuity at the scale and pace TV demands.
TVCs, social, and large-format brand work. Crafted for impact, delivered with the agility ad cycles need.
Installations, theme-park rides, VR/AR, and location-based attractions. Worlds the audience can step inside.
We like getting in early. Late is fine too. Tell us what you're making and we'll tell you honestly how we can help.
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